Turn GDDs into Games. Automatically.

The orchestration layer that bridges design and implementation. BMAD GDD-Based Game Development Pack transforms your Markdown specifications into playable multi-platform projects.

Why BMGD?

Orchestration, Not Just Code Gen

A comprehensive framework that manages the entire lifecycle from design doc to deployed binary.

GDD-Driven Development

Uses comprehensive GDDs as the single source of truth. No lost requirements.

Multi-Platform Support

Develop for Mobile, PC/Console, Web, and VR/AR platforms simultaneously from one spec.

Engine-Agnostic

Supports Unity, Godot, Phaser, and custom engines via specialized agent packs.

Cultural Implementation

Built-in handling for cultural adaptations and localization requirements.

Quality Assurance

Ensures implementation fidelity to GDD specifications through automated checks.

Seamless Integration

Works perfectly with existing BMAD development packs and tools.

The Process

From Markdown to Master Build

How the orchestration layer manages your game production pipeline.

1

Import & Analyze

Ingests standard GDDs and analyzes platform-specific requirements.

2

Engine Selection

Recommends the optimal game engine (Unity/Godot/Phaser) based on technical specs.

3

Team Assembly

Organizes appropriate development agents and creates a task breakdown.

4

Execution

Coordinates development across all target platforms and validates quality.

Ecosystem

Broad Compatibility

Support for major engines and all mainstream platforms.

Game Engines

Unity, Godot, Phaser, and Custom Engines.

Target Platforms

iOS, Android, Windows, WebGL, VR/AR.

BMAD Integration

Native support for .bmad-2d-unity, .bmad-godot, and .bmad-phaser packs.

FAQ

Frequently Asked Questions

Everything you need to know about the GDD-Based Game Dev Pack.

Is this a game engine?

No, it's an orchestration layer. It manages development agents that work within actual game engines like Unity or Godot.

Do I need to write code?

You focus on the GDD. The agents handle the implementation, though you have full access to the generated source code.

Can I use my own assets?

Yes. The system can generate placeholder assets or integrate your custom art and audio assets defined in the GDD.

How does it handle bugs?

It includes a Quality Assurance phase where agents test against the GDD specifications and fix implementation errors.

Is it free?

The core specification is Open Source. You can build your own agents or use our hosted BMAD services.

Start Building Today

Download the pack and start your automated game development journey.

Read the Docs
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